For Windows-only users, go buy a Mac right now.In general, if you can ping your Mac’s IP address from inside Windows, you should be good to go. If using Windows as a virtual machine, you’ll need to ensure that Windows has network access to your Mac. Tools such as VMWare Fusion or the free, open-source VirtualBox make this an effective way to use a single computer. So if you’d like to follow along, you can run Windows as a virtual machine on your Mac. I can hear some of you saying, “What if I don’t have both machines?!”įor Mac-only users, Xamarin does provide an IDE for OS X, but in this tutorial we will be focusing on the shiny new Visual Studio support. It greatly helps if your machines are physically near each other, since when you build and run on Windows, the iOS Simulator will load on your Mac. This doesn’t have to be a dedicated computer for building, but it must be network accessible during development and testing from your Windows computer. A Mac machine with Xcode installed to act as a build host.A Windows machine to run Visual Studio and write your project’s code.To develop an iOS app with Xamarin and Visual Studio, you’ll ideally need two machines: This tutorial doesn’t require any prior iOS or Xamarin development experience, but to get the most from it you’ll need a basic understanding of C#. In this tutorial, you’ll use Xamarin.iOS to create an iPhone app that displays a user’s photo library. These modules provide the flexibility to create very custom user interfaces, yet still allow sharing of common code across platforms. ![]() If your app does require platform-specific features or designs, use Xamarin.iOS, Xamarin.Android and other platform-specific modules to get direct interaction with native APIs and frameworks. This works especially well for apps that don’t need platform-specific functionality or a particularly custom interface. To maximize cross-platform code reuse, use Xamarin Forms. Xamarin also offers a choice of tools, depending on your needs.
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